It has occurred to me, in recent days, that people are putting really very unrealistic expectations on the Community Warfare feature currently absent from MWO.
As it stands, the typical argument is that without CW, MWO is ****. It’s incomplete **** at that, with absolutely no reason to keep playing, and also Piranha is the worst video game developer ever, even worse than all those guys selling college-homework-project level ‘alpha builds’ for twenty bucks on Steam, because Community Warfare ISN’T HERE YET and how dare they keep ignoring their Founders who are CLEARLY the only people who actually matter since they wouldn’t even have a job if not for anyone with a Founder tag?! There’s nothing to do, no reason to play, balance is butts, bugs are rampant, and all Piranha ever does is sell bobbleheads and Champions to people who don’t subscribe to N.O.P.E..
The corresponding notion, of course, is that the introduction of Community Warfare will, in one fell swoop, completely revitalize the game and Make Everything Better. All balance issues will dissolve away, any remaining bugs will take a hike, poptarts and LRM-spammers will spontaneously explode within the first five seconds of every single drop, and every single player of MWO will get a free Marauder handed down to them by Morgan Kell himself, and every time they drop in that Marauder water and flowers will spring up in its footsteps. Every single MWO player’s individual, personal actions will have a massive, statistically trackable impact on the future of the Inner Sphere, any/all group numbering limits will vanish, and Jesus Christ himself will come down from the Heavens to drop in his favorite Orion, with Siddharta the Buddha in a Thunderbolt and Mohammad the Prophet in a Cataphract next to him, and they will bless us all with the sweet kiss of divine laser fire that gives everyone it hits 100% experience gain across all chasses for the rest of their natural lives.
Ahem: yeah, right.
Come on, guys…what, in the history of this game’s development, makes any of you think that the introduction of CW will go any better/smoother than the introduction of U.I. 2.0? There will be more bugs, not less, balance will be completely unaffected, and frankly people have spent two years now building up their own ideas of what Community Warfare will be. They’ve all constructed elaborate game modes and objective types in their brains that sound just freaking awesome (like, 9M-level, even!), and they’ve decided that being able to play that will Save Mechwarrior Online. Since CW is also supposed to Save Mechwarrior Online, and clearly their incredibly unrealistic expectations for hours-long, multi-stage sieges across half a dozen different maps in sequential order with strict drop limitations and a deep, multi-faceted resupply and R&R system which somehow only inconveniences meta-followers is the only thing that will Save Mechwarrior Online, why, that’s just exactly what CW is going to be!
Does no one else realize that CW is going to be little jiggling lines on a map on the launcher somewhere, nudged slightly this way or that by the aggregate points of every player in whatever faction the last week, and with occasional up/downs to base chassis costs for House players based on who managed to burgle which factory planet over the weekend event?
Community warfare is not going to ‘save’ Mechwarrior Online. If the game needs saving at all, then the things that will save it will be a massively streamlined new player front end with useful tutorials and instructions that let new folks hit the ground running – which Community Warfare does jack-all nada to address.
It’s going to be an improved communications system making use of commo rose/command wheel systems that allow PUGlies to coordinate their efforts simply, intuitively, and without the vile, horrid, ear-searing hate-spew that in-game VoIP would invite.
It’s going to be a ground-up reworking of the currently-totally-borked skill tree and module systems, both of which are currently nothing more than expensive and time-consuming taxes on your ‘Mechs.
It’s going to be the introduction of a private match system that allows the competitive players to form their own leagues and hold their own…oh, wait. We checked this one off already, didn’t we? And lo and behold, people complained long and loud about the system’s implementation and accused Piranha of being a bunch of money-grubbing jerkbags, rather than saying “Cool! We finally got this thing we’ve been wanting for ages! It may not have been exactly how we wish it had turned up, but it’s here! And it can always be improved later on!” Which, frankly, reminds me an awful lot of Skirmish mode, come to think of it…
Face it, folks. CW isn’t going to Save Mechwarrior Online because none of you are willing to let it be saved. None of you are willing to admit that Piranha is even capable of Saving Mechwarrior Online – you’re all already convinced that the game is dead and nothing the dev team can possibly do will resuscitate it. Even when CW finally hits, all that will happen is a rampaging firestorm of threads about how piranha “SCREWED UP CW FOREVER!”, and how it’s the final death knell of the game and the servers are going to be shut down by this time next year.
So why do you keep trying to convince yourselves otherwise, eh?
Edited by Egomane, 09 May 2014 - 03:22 PM.